KeenASR SDK brings high-accuracy speech recognition directly into your game, running natively on iOS, Android, web (JS), and Linux. Designed for real-time interactive experiences, it lets players use their voice as a natural input, without cloud round-trips or connectivity requirements.
Whether players are issuing commands, speaking to characters, or reading aloud, KeenASR provides instant, accurate recognition that keeps pace with gameplay.
Trusted by leading game studios and interactive entertainment companies to deliver responsive voice experiences across platforms.
Cloud-based speech recognition introduces latency that breaks immersion. By the time a cloud service returns a result, the moment has passed. KeenASR processes speech locally, delivering results instantly so voice input feels as responsive as a button press. Players stay in the game.
Game developers evaluating speech recognition often compare on-device and cloud-based options. Here's how KeenASR compares:
| KeenASR (On-Device) | Cloud ASR | |
|---|---|---|
| Response time | Instant (on-device) | Network latency + processing |
| Works offline | ✓ Yes | ✗ No |
| COPPA/GDPR compliant | ✓ By design | Requires configuration |
| Custom vocabulary | ✓ Full support (fictional languages, game terms) | Limited or complex setup |
| Per-request cost | None (annual license) | Pay per API call |
On-device processing delivers recognition results instantly, with no network latency. Voice input feels as responsive as a button press, keeping players immersed.
All audio is processed locally. No speech data leaves the device, making it straightforward to meet COPPA, GDPR, and platform privacy requirements.
Players on planes, in rural areas, or simply without Wi-Fi get the same voice experience. No backend scaling needed for usage spikes at launch or during events.
KeenASR powers a wide range of gaming experiences:
The KeenASR Unity plugin lets you build cross-platform voice-enabled games from a single codebase, targeting iOS and Android with the same engine. The plugin provides a clean C# API that lets you dynamically define what the recognizer listens for at any point during gameplay.
Beyond Unity, the SDK provides native support for iOS and Android, and extends to the browser via a lightweight JavaScript library. Cloud-based tools help teams prototype, test, and refine voice experiences quickly.
Bring real-time, on-device voice interaction to your next game.
Trusted By
Noggin app (Paramount; discontinued)
PBS Kids The Cat In The Hat Invents app
Reading Adventure (discontinued)
We provide professional services for SDK integration, proof-of-concept development, customization of language and acoustic models, and porting to custom hardware platforms.
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